[ODE] wobbling hinged door
Martijn Buijs
buijs512 at planet.nl
Sat Sep 17 16:52:10 MST 2005
Vast wrote:
> Real doors technically have 2 hinges.. I dont see anything hacky about it.
>
> Tim
True, but the hinge joints in ODE aren't real world hinges, and have an infinite long axis around
which the body/bodies rotate, right?
What I meant with 'hacky' is that, imho, one hinge should be able to do the job theoretically.
To get to the second point of my question, I would like to know whether it is possible to set the
ERP values for individual joints, and if so, would I be able to solve the problem with that?
Martijn
--
> Hi,
>
> In my simulation I have a door, with a single hinge which is aligned
> vertically. However, when
> another object hits the door spins like expected, but as it slows
> down it begins to wobble
> increasingly. Ground/wall clearance isn't the problem, in fact
> increasing the spacing only makes it
> worse. Decreasing the clearance doesn't fix the problem entirely
> either.
>
> I've thought about fixing this by resetting the body rotation (only
> the 'fixed' axii) after the
> simulation step, but isn't it possible to let the joint error
> correction mechanism take care of
> this? How can I do this without changing the world ERP/CFM and thus
> affecting the way other objects
> behave (I only want it to apply to the hinge joints)? The
> documentation mentions that these
> parameters can be set for joints individually at some point, but I
> haven't been able to find out how
> exactly.
>
> I've also read that adding a second hinge could solve the problem,
> but it sounds a bit hacky to me,
> and might cause other problems in my case.
>
> Thanks,
>
> Martijn
More information about the ODE
mailing list