[ODE] gjk convex collision preview for ODE

Rodrigo Hernandez kwizatz at aeongames.com
Mon Sep 5 19:17:07 MST 2005


Nice!

I gave up on GJK due to continuous strugles with floating point 
presision errors, this certainly looks
good. :)

Megan Fox wrote:

>This is wonderful news... but when I attempt to run the exe, I get a
>"this application is configured improperly" error.  Alas.  Any ideas?
>
>... I remain extremely excited at the prospect of convex collision, though.
>
>On 9/5/05, Erwin Coumans <erwin at erwincoumans.com> wrote:
>  
>
>> 
>>Hi,
>> 
>>There is a small preview of Bullet GJK Convex Collision Detection integrated
>>with Open Dynamics Engine (ODE). Press l for a bullet gjk cylinder, f for a
>>bullet gjk box, b, s and c for ode colliders. Other convex primitives like
>>cone, convex mesh etc. are a matter of adding graphics drawstuff for ODE.
>>Disclaimer: it doesn't work perfect ;)
>>
>>http://207.234.235.180/ftp/pub/test/index.php?dir=physics/&file=bulletgjk_ode.zip
>>
>>Sources are checked into CVS at
>>http://sourceforge.net/projects/bullet 
>>Actual ODE demo source will be added soon.
>> 
>>Erwin
>>http://www.continuousphysics.com/Bullet
>> 
>>_______________________________________________
>>ODE mailing list
>>ODE at q12.org
>>http://q12.org/mailman/listinfo/ode
>>
>>
>>
>>    
>>
>
>
>  
>



More information about the ODE mailing list