[ODE] Latest Commit
Rodrigo Hernandez
kwizatz at aeongames.com
Wed Oct 26 20:33:25 MST 2005
The page is at http://cppunit.sourceforge.net/cppunit-wiki
the compressed code is ~700k, however like I said, I think it would be a
much
better approach to check for cppunit at conguration time, and allowing
the user to
turn the tests on or off, since if I understand correctly, the tests
would be used to
check that everything is fine after aplying a patch or making changes
directly to the ODE code.
J. Perkins wrote:
>On 10/26/05, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
>
>
>>J. Perkins wrote:
>>
>>
>>>Does this work on Windows too?
>>>
>>>
>>Yes, using MinGW/MSYS or Cygwin, making custom builds for VStudio
>>shouln't be a problem either.
>>
>>
>
>How big is CppUnit? Can we include the sources with ODE? That's the
>approach I was planning to take to CppUnitLite, but I haven't had a
>chance to look into it yet. I want to make it as brainlessly easy as
>possible to build and run the tests, otherwise they won't get used.
>Ideally, the tests should be built at the same time as the rest of the
>library, and every time you build the library.
>
>Thanks for looking into this, much appreciated. I have access to
>Visual Studio here, let me know if there is anything I can do to help
>out.
>
>Jason
>
>
>
More information about the ODE
mailing list