[ODE] geoms having the same position

Jorrit Tyberghein jorrit.tyberghein at gmail.com
Tue Oct 4 16:27:57 MST 2005

On 10/4/05, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
> Are you creating bodies for your level walls and floors? for static
> geometry, you shouldnt create bodies, just the geometry.

If I create bodies it performs a LOT better. It is only performing bad
when I create world colliders (i.e. geometry). i.e. the difference is
10 fps (for 1223 bodies) compared to 3 minutes per frame.


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