[ODE] Some objects pass through other objects
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Sun Nov 13 14:11:16 MST 2005
My observation is that, when you find yourself using a fixed joint, you
have not simplified the problem sufficiently (this is akin to finding
the normal form of a database). I'm not sure whether this is the cause
of your actual bug, but it's something you'll want to work on.
If the Trebuchet doesn't move (only the catapult pin does), then I would
model this case as a trimesh (or some collection of box geoms) for the
frame, a single box geom and body for the moving pin, and a hinge joint
between the catapult pin and the NULL static world.
If the Trebuchet actually moves, then attach the various geoms (using
dGeomTransforms) and the joint to a single body, which represents the
frame. If you need a "pouch" for the ball to sit in, then model the
pouch as a trimesh geom, and attach this to the catapult pin body (that
also has a box geom for the actual pin).
Btw: one reason why things may fall through a trimesh geom would be if
you pass in the number of triangles when you're creating the trimesh;
you're supposed to pass in the number of indices. Another reason for
problems is if you dispose your index or vertex array after building the
trimesh; they're used by the trimesh collider during each collision, and
it's your responsibility to keep them alive.
Cheers,
/ h+
Keith Wiley wrote:
> I'm looking at the code right now trying to find the bug, but I'm brand
> new to ODE and it's taking me a while to decipher the path of execution.
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