[ODE] Slow performence in a given scene - optimizable, or "just how it is"?
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Sat Nov 5 23:59:21 MST 2005
> Eh, there's presently a lot of inner-collision between the trigger
> bodies on a given entity (arms vs torso vs legs vs head vs sword hit
> zones), and that's dead easy to optimize out... it's just that 246
> doesn't seem terribly extreme for a larger scene, with piles of random
> boxes and such - and I still need that level of scene to run better
> than this. Never mind that the larger scene would have dynamics going
> as well, vs the present almost-no-dynamics-at-all-just-collisions
> scene.
Where's that CodeAnalyst profile?
Heck, if you have a Linux version, even gprof would help.
Without that data, I refuse to speculate on the performance of your
program anymore!
Cheers,
/ h+
More information about the ODE
mailing list