[ODE] ODE for cloth

Vicente Conejeros vicenteconejeros at hotmail.com
Thu Nov 3 10:26:01 MST 2005


nice
----- Original Message ----- 
From: "Mohsin Hasan" <mohsin.hasan at trivor.com>
To: "'R. Frazier'" <rtdoger at hotmail.com>; <uchimata at axelero.hu>
Cc: <ode at q12.org>
Sent: Thursday, November 03, 2005 2:04 AM
Subject: RE: [ODE] ODE for cloth


>I have sample implementations of ODE cloth with Ball and socket and hinge
> joints with decent results. You can have a look at the samples at
>
> http://cgdomain.iwarp.com/Tutorials.html
>
> Mohsin
>
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of R.
> Frazier
> Sent: Wednesday, November 02, 2005 3:53 AM
> To: uchimata at axelero.hu
> Cc: ode at q12.org
> Subject: Re: [ODE] ODE for cloth
>
> Sure, I would be interested in seeing any kind of simple cloth demo in
> C/C++.
> I can't understand or do much with Pascal:
> http://sourceforge.net/project/showfiles.php?group_id=29749&package_id=64488
>
> I have a question though.  If you wanted to create a simple rectangular
> cloth-like network of springs, how would you do this in ODE?  Would you
> insert a body at each mesh vertex and insert a slider joint at each mesh
> edge?
>
> btw, If you need a temporary place to upload large files, this place is 
> ok:
> http://www.ezshare.de/
>
>
>
>>From: Szabo Gabor <uchimata at axelero.hu>
>>To: ode at q12.org
>>Subject: Re: [ODE] ODE for cloth
>>Date: Tue, 01 Nov 2005 18:07:47 +0100
>>
>>Thank you all for the "Materials, Collision" replies, those are that I
>>really wanted to know :) - I like your accurate composition!
>>
>>Cloth: I know one case, where ODE is used for "softbody" simulation. For
>>those who interested in this topic a sad thing - maybe -, that this is
>>found in a Delphi library called GLScene (http://glscene.org/). There
>>are several demos in this library showing capabilities and additional
>>features of ODE. If you can't compile the cloth demo, I can make you a
>>package later, but it's going to take some Megs and I will need some
>>area to upload. This demo shows different types of elastic material
>>behavior, it's really nice. I hope this helps,
>>
>>   Uchimata
>>
>>ps: in my project I planned to use some soft body only for high detail
>>decorations, but not for functional purposes
>>
>>R. Frazier írta:
>>>I searched the archives, but I could not find much discussion, if at all,
>>>about using ODE for triangular mesh with cloth-like properties.
>>>
>>>
>>>I looked at all the ODE samples, but nothing found.
>>>
>>>I know ODE is for rigid-body, so please don't dismiss my idea completely,
>>>but who has tried and has an example of using ODE for cloth-like mesh?
>>>Someone must have at least tried to do it.
>>
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>
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