TIA
Osman
bool csODERigidBody::AttachColliderPlane (const csPlane3& plane,
float friction, float density, float elasticity)
{
dSpaceID space = dynsys->GetSpaceID();
dGeomID id = dCreatePlane (space, plane.A(), -plane.B(), plane.C(), plane.D());
dGeomSetBody (id, bodyID); <<----------------- here???
float *f = new float[2];
f[0] = friction;
f[1] = elasticity;
dGeomSetData (id, (void*)f);
return true;
}