TIA Osman bool csODERigidBody::AttachColliderPlane (const csPlane3& plane, float friction, float density, float elasticity) { dSpaceID space = dynsys->GetSpaceID(); dGeomID id = dCreatePlane (space, plane.A(), -plane.B(), plane.C(), plane.D()); dGeomSetBody (id, bodyID); <<----------------- here??? float *f = new float[2]; f[0] = friction; f[1] = elasticity; dGeomSetData (id, (void*)f); return true; }