[ODE] air/water friction
Patrick Enoch
Hendrix_ at gmx.net
Tue May 24 13:49:43 MST 2005
You can do that by hand before calling worldStep.
calculate the drag and apply it at the center of the surface.
havent done it for spheres and cylinders. i guess there is a "closed
formula" for these primitives,
especially for spheres. Anyone, anyone?
-Patrick
On 24. May 2005, at 7:39 Uhr, david ong wrote:
> does ode simulate gas or liquid friction ?
>
> if not which other competing physics/collision
> detection engine does?
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