[ODE] unsubscribe me

Mike Gauthier umgaut03 at cc.umanitoba.ca
Tue May 17 17:20:48 MST 2005


Quoting Megan Fox <shalinor at gmail.com>:

> Some time ago, there was a fix being discussed that was to eliminate
> the problem with interpenetration.  I think it went into ODE unstable,
> but as far as I know it still hasn't made its way into ODE proper.
> 
> Is there some reason for this?  It looked as if it were a fairly
> straight-forward fix, nothing too wide-scope.
> 
> I also had a question - would it, by any chance, help with the problem
> where a joint gets smashed through a wall?  That is, apply too big a
> force to a ragdoll and a part of it knocks through, resulting in
> spastic joint twitching that looks wholey horrible.  I'm unclear if
> the problem was penetration correction, joint limit correction, or
> both? (if the bodies didn't freak out in the case of being knocked
> through a wall, the problem would be minimal, almost ignorable in
> cases where you're just going to despawn the bodies in a second or two
> anyways)
> 
> 
> Thanks,
> -Megan Fox
> 
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> http://q12.org/mailman/listinfo/ode
> 


-- 

Mike Gauthier                        E-mail: umgaut03 at cc.umanitoba.ca
Department of Computer Science       URL   : http://home.cc.umanitoba.ca/~umgaut03
University of Manitoba               
Winnipeg, Manitoba R3T 2N2 Canada     

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