[ODE] problems with amotor
Smoel zonder snor
smoelzondersnor at gmail.com
Sun May 8 13:32:46 MST 2005
Hi
I'm working on a simulation of lego-models and I'm having the
following problem: I create some amotors in Euler mode and I try to
rotate them ( rotation around 1 axis only ). When the one axis I
rotate around crosses the origin, it works perfectly. When the axis
doesn't cross the origin, it rotates around the axis parallel with it,
but which crosses the origin ( so it rotates around the direction of
the axis ). As I understood from
http://ode.org/ode-latest-userguide.html the only thing I have to do
to make an amotor rotate is enter the axes, attach the amotor to the 2
concerning body's, and create a hinge joint between the same 2 body's.
This doesn't seem to work.
Could this be the consequence of the following: I place all of my
body's in the origin, so I get a relative position and rotation during
the simulation to work with.
If this is the cause of the problem, I don't really know how to solve
it, because there can me more than one amotor in a body in my
structure, so I can't set the body position to the centre of the
amotor
Any help would be welcome.
thx in advance
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