[ODE] game loop and ODE loop out-of-sync
Pancini, Ettore
epancini at ferrari.it
Tue Mar 29 17:49:54 MST 2005
check this papers from Glenn Fiedler at http://www.gaffer.org/articles/
in 'Fix Your Timestep!', the last part is what you need, i think.
hth
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On
> Behalf Of Achim Moller
> Sent: martedì 29 marzo 2005 16:43
> To: ode at q12.org
> Subject: [ODE] game loop and ODE loop out-of-sync
>
> Hi,
>
> there was a lot of information discussed on the mailing list
> about the general timing of the game loop and how to include
> the call to ODE inside this loop to keep a fixed time step.
>
> But what happens if the actual game loop needs to deal with a
> variable delta time, but ODE is stepped in this fixed
> interval segments?
>
> In other words, using the recommended fixed-time stepping for
> ODE evaluates the object positions at a fixed sample rate in
> time. But if the actual game delta time is really variable,
> the game needs object positions 'between' the sampeled ODE
> integration steps, right? Some sort of interpolation is needed!
> Does anyone have done this? Any suggestions?
>
> Thanks.
> Achim
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