[ODE] Simulations running in real time?

Hampus Soderstrom hampus at sxp.se
Mon Mar 28 22:45:21 MST 2005


You could also lock he framerate to 60 pfs or something. On a computer
that is too slow and can't keep up with the framerate you selected it  
will run slower though.

2005-03-28 kl. 20.28 skrev George Birbilis:

> use multiple threads
> see a paper at the Novodex website (now called Ageia or something),  
> search for Novodex SDK papers and at see the PDF about multithreading.  
> You can apply similar technique to ODE I suppose
>
> -----
> George Birbilis (birbilis at kagi.com)
> Microsoft Most Valuable Professional
> MVP J# for 2004 & 2005
> http://www.kagi.com/birbilis
> --------------
> ----- Original Message ----- From: "Chris Royce" <croyce at ntlworld.com>
> To: "ode" <ode at q12.org>
> Sent: Monday, March 28, 2005 4:10 PM
> Subject: [ODE] Simulations running in real time?
>
>
> Hello there I'm trying to get my simulation to run in real time,
>
> Basically the problem I'm having at the moment is that the simulation  
> is running at different speeds on different computers. I'm working in  
> C++ and using the drawStuff interface.
>
> I'm also noticing that by changing the dWorldStep value the motion  
> varies quite considerably, whereas I'd expected to run simply faster  
> or slower ?
>
> Thanks for any advice
>
> Chris
>
>
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