[ODE] How to get around the float accuracy problems in a
streamingphysical world?
Jon Watte
hplus-ode at mindcontrol.org
Wed Mar 23 11:39:29 MST 2005
> To the best of my knowledge, when you're streaming in a world, you
> will always need to sew throughout your world "seams" which represent
> loop-over points in the coordinate systems. So long as your system
We simulate an earth-sized planet with athmosphere and a fair bit of
orbiting space around it, using no seams. We use double precision
values. We're not using ODE to do it, though (although most parts of
ODE can use doubles just fine).
Cheers,
/ h+
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