[ODE] Limiting linear and angular velocity
George Birbilis
birbilis at kagi.com
Mon Mar 21 14:12:24 MST 2005
maybe it's called "damping"
>
> dWorldSetMaxCorrectingVel( world, 1.0f ) ?
>
> On Sun, 20 Mar 2005, Gabriel wrote:
>
>> I'm quite sure there was a way to set the maximum linear and angular
>> velocity bodies could take (in my case, when an objects collides with
>> another one at high speed, the movable object starts spinning too fast).
>> However, I can't find it in the documentation or the headers - anyone
>> know what functions am I talking about?
>>
>> Thanks,
>> --Gabriel
>>
>>
>>
>>
>> _______________________________________________
>> ODE mailing list
>> ODE at q12.org
>> http://q12.org/mailman/listinfo/ode
>>
>
> Pozdr __DEVELOPER_TRINITY_CREEZ_H__
> --
> ===========================================
> GG: 1271378
> -------------[ PROJECT TRINITY ]-----------
> [ http://trinity.glt.pl ] [ Trinity ]
> [ The post-nuclear cRPG ]
> ===========================================
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
More information about the ODE
mailing list