[ODE] Limiting linear and angular velocity

Kris kris at kolos.math.uni.lodz.pl
Mon Mar 21 11:21:55 MST 2005


dWorldSetMaxCorrectingVel( world, 1.0f ) ?

On Sun, 20 Mar 2005, Gabriel wrote:

> I'm quite sure there was a way to set the maximum linear and angular
> velocity bodies could take (in my case, when an objects collides with
> another one at high speed, the movable object starts spinning too fast).
> However, I can't find it in the documentation or the headers - anyone
> know what functions am I talking about?
>
> Thanks,
> 	--Gabriel
>
>
>
>
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