[ODE] Getting Triangle Index from a ray-trimesh collision?
Patrick McColgan
patrick at torcinteractive.com
Tue Mar 15 17:40:30 MST 2005
Hello
I'm looking to collide a ray with a trimesh but on collision I want to
know the index of the triangle in the trimesh involved. I've searched
the mailing list and looked through the documentation and from what I
can see there is no function to return triangle indices.
Stepping through the collider I can see where the index is found and
used but currently it isn't returned, is there any external way of
retrieving it? Are there any functions at all that return a triangles
index?
Thanks
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