[ODE] cylinder and terrain
Vicente Conejeros
vicenteconejeros at hotmail.com
Sun Mar 13 12:19:56 MST 2005
hello all, i am making my simulation of a capped cylinder and a terrain, the
player are the cylinder.
with amotors i control the rotation of the cylinder so it allways stand up.
i dont allow any rotation in any degree so, this are the parameters
dJointSetAMotorParam(Amotor,dParamLoStop,-0);
dJointSetAMotorParam(Amotor,dParamLoStop3,-0);
dJointSetAMotorParam(Amotor,dParamLoStop2,-0);
dJointSetAMotorParam(Amotor,dParamHiStop,0);
dJointSetAMotorParam(Amotor,dParamHiStop3,0);
dJointSetAMotorParam(Amotor,dParamHiStop2,0);
before that i rotate the cylinder so it stand up
y control the translation using dBodyAddForce using
Force=K*(DesiredVel-CurrentVel);
the problem is that the cylinder collide with the floor of the terrain
normaly but when it collide with non-planar terrain it jumps. getting very
high velocities and getting out of the terrain, i dont now why that
happends, maybe something with the contacts joints. i dont know really. if
some anybody can help i will appreciate that
chao
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