[ODE] Making a joint get and hold an angle
shalinor at gmail.com
Wed Mar 9 09:10:17 MST 2005
Yes - look in the documentation for AMotor. You just attach one to a
joint, and it does exactly what you want, applies torques up to a max
force to maintain or reach a particular user-specificed orientation.
On Wed, 9 Mar 2005 15:10:18 -0000, Chris Royce <ode at croyce.co.uk> wrote:
> Hello there,
> I'm developing a bone like structure in ode, I currently have 3 blocks
> connected in a Z like structure with hinge (hinge1 ) joints,
> I've tried applying torques but I seam to be unable to control these
> effectively without the structure getting out of control.
> What I'm initially trying to do is get from a flat packed Z structure to a
> upright Z structure by applying torques to the joints. Is there a way I can
> set a desired angle for the joint, and then the maximum force available for
> use to obtain this angle.
> Or anyone have any other idea how I can move the joints to the desired
> angles without overshooting them?
> Many Thanks
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> ODE at q12.org
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