[ODE] dBodyGetRotation returns what?

Jon Watte hplus-ode at mindcontrol.org
Mon Mar 7 09:15:27 MST 2005


> this 4x3 ode matrix is not so 'standard' as you make it out to be.
> In computer graphics, almost all matrices are 4x4.

> The ode documentation is unclear about the 4x3 values.

ODE is very clear. It's a 3x3 matrix, with an unused float 
of padding between each stored row, for alignment purposes.
It's right there in the documentation -- I think in the FAQ 
section, even.

Cheers,

			/ h+




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