[ODE] dBodyGetRotation returns what?
Jon Watte
hplus-ode at mindcontrol.org
Mon Mar 7 09:15:27 MST 2005
> this 4x3 ode matrix is not so 'standard' as you make it out to be.
> In computer graphics, almost all matrices are 4x4.
> The ode documentation is unclear about the 4x3 values.
ODE is very clear. It's a 3x3 matrix, with an unused float
of padding between each stored row, for alignment purposes.
It's right there in the documentation -- I think in the FAQ
section, even.
Cheers,
/ h+
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