[ODE] Re: Getting Bodies to pass through one another?
James
james at pringo.com
Wed Jun 29 07:56:47 MST 2005
How do I stop a collision from commencing?
thx!
Michael Coles writes:
> I would set some custom data on the 2 bodies (or give them a particular name).
>
> Then on the near collision call-back, check if it is those 2 bodies. If so, then dont commence with the collision.
>
>
> Michael Coles
> Software Developer
> SC Digini Software Labs S.R.L
>
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of James
> Sent: Wednesday, June 29, 2005 4:18 PM
> To: ode at q12.org
> Subject: [ODE] Getting Bodies to pass through one another?
>
> Hi,
>
> I'm hoping this is an easy one.
>
> I have two bodies and I want them to be able to occupy the same position in the world without ode trying to shake them apart. Basically - like ghosts.
>
> The thing is, I need regular physics to apply when they interact with other particular bodies (I have the body IDs in a list). Imagine something like, ghosts can pass through each other, but can't go through walls.
>
> I have tried to play with the ERP and CFM values for the contact I get back from their collision, but it doesn't help. I can't change the world values for these params, beause then everything becomes a ghost. How do I do this?
>
> Your help is greatly appreciated - thanks in advance!
> James
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