[ODE] Re: Getting Bodies to pass through one another?

James james at pringo.com
Wed Jun 29 07:56:47 MST 2005


How do I stop a collision from commencing? 

thx! 


Michael Coles writes: 

> I would set some custom data on the 2 bodies (or give them a particular name). 
> 
> Then on the near collision call-back, check if it is those 2 bodies. If so, then don’t commence with the collision.  
> 
> 
> Michael Coles
> Software Developer
> SC Digini Software Labs S.R.L 
> 
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of James
> Sent: Wednesday, June 29, 2005 4:18 PM
> To: ode at q12.org
> Subject: [ODE] Getting Bodies to pass through one another? 
> 
> Hi,  
> 
> I'm hoping this is an easy one.  
> 
> I have two bodies and I want them to be able to occupy the same position in the world without ode trying to shake them apart. Basically - like ghosts.  
> 
> The thing is, I need regular physics to apply when they interact with other particular bodies (I have the body IDs in a list). Imagine something like, ghosts can pass through each other, but can't go through walls.  
> 
> I have tried to play with the ERP and CFM values for the contact I get back from their collision, but it doesn't help. I can't change the world values for these params, beause then everything becomes a ghost. How do I do this?  
> 
> Your help is greatly appreciated - thanks in advance!
> James
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode 
> 
> --
> No virus found in this incoming message.
> Checked by AVG Anti-Virus.
> Version: 7.0.323 / Virus Database: 267.8.6/33 - Release Date: 6/28/2005
>   
> 
> -- 
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.323 / Virus Database: 267.8.6/33 - Release Date: 6/28/2005
>  
 



More information about the ODE mailing list