[ODE] Box/trimesh collision problem

Patrick Enoch Hendrix_ at gmx.net
Thu Jun 23 15:55:35 MST 2005


I have defined

#define ORIG 1

in collision_trimesh_box.cpp which will cause to generate more contacts,

this has fixed all my problems i had with the collider.


Patrick


On 20. Jun 2005, at 18:21 Uhr, Jon Watte (ODE) wrote:

>
>
>>    const int maxcontacts = 5;
>>      dContact mycontacts[maxcontacts];
>>
>
> When colliding with trimeshes, it's often useful to have more than  
> 5 contacts. Try 20, and go from there.
>
> Cheers,
>
>             / h+
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