CVS UNSTABLE commit (previously known as: [ODE] dRandInt Crash
Fix)
steve1011
steve1011 at att.net
Wed Jun 22 06:21:24 MST 2005
I am developing on Playstation 2. How will this change behave in terms
of dSINGLE, dDOUBLE compile time options? On ps2, conversions to double
are expensive and we use float. Should the dRandInt routine alter its
use of data type according to the precision flags above? If not,should I
rewrite my copy to use floats and expect correct behavior?
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