[ODE] dBodyAddForce / dBodyAddTorque don't do anything!

Darío Mariani mariani.dario at gmail.com
Tue Jun 21 16:12:49 MST 2005


Silly question, are you applying the force every time step? 

        Darío

PS: I don't have the code you posted at hand to check.

On 6/21/05, Richard Jones <rich at annexia.org> wrote:
> On Tue, Jun 21, 2005 at 04:49:39PM +0100, Patrick McColgan wrote:
> > If you have auto-disabling the body may have been disabled and hence not
> > updated.
> >
> > You may want to check it with dBodyIsEnabled, and if its the case
> > explicitly enable it with dBodyEnable each time you add a force or a torque.
> 
> The body is enabled - I turned off auto-disable for this one.
> 
> I've now found that I can get something to happen, but I have to use
> absolutely enormous forces.  For instance if I call with fx, fy or fz
> around 10000000 or even larger, then the ball does move.  Is this
> normal?
> 
> Rich.
> 
> --
> Richard Jones, CTO Merjis Ltd.
> Merjis - web marketing and technology - http://merjis.com
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