[ODE] Actuated arm get stuck into static entities

Megan Fox shalinor at gmail.com
Mon Jun 13 10:56:41 MST 2005


If you drop a normal dynamic entity (like a box) into the world, does
it interact properly with the other static objects?

Can you, for instance, knock a box around the world with your servo
arm, so long as you don't touch the static world?

-Megan Fox

On 6/13/05, Tanguy Fautre <tanguy.fautre at spaceapplications.com> wrote:
> Hello,
> 
> 
> I have a single arm that is attached to the world by a hinge.
> This hinge is motorized and controlled by a servo-motor (inspired by
> http://ode.org/cgi-bin/wiki.pl?ServoSimulation).
> 
> But whenever the arm touches a collision plane (or any other static
> entities), the arm gets stuck and won't move anymore no matter what I do
> with the motor (like if the collision joint won't let go of it) .
> 
> What could I possibly be doing wrong? Any solution?
> 
> 
> Regards,
> 
> Tanguy
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