[ODE] The CCylinder+Box solution
Jose Marin
jose_marin2 at yahoo.com.br
Fri Jun 10 11:35:49 MST 2005
Hi!
Yesterday I've tested the CCylinder+Box solution to
the ODE's lack of a flat Cylinder.
I folow the recipe
Cylider(radius, height) =
CCylinder(radius, height - 2*radius) +
Box(1.2 * radius, 1.2 * radius, height)
Well, some good and weird results!
The Cylinder stands well, but rolls weird!
Has somenone achieved a 'good' simulation of a flat
ended Cylinder?
I've tryed the dCylinder contrib, but I think there
are some bugs yet on it...
And I need a plane/cylinder collider, neither
dCylinder nor dCylinder2 has...
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