[ODE] Ball joints
Brad
braddabug at comcast.net
Sat Jul 30 13:19:01 MST 2005
I think I see what's going on now. I think what I'm asking it to do
would require a constant change of angular velocity, which can't happen
unless I apply a constant force. So naturally the bodies rotate in ways
I didn't expect.
What I was trying to do was use a ball joint to represent the human
neck, but I was having no luck getting stops and amotors to work so I
could control it at all. At this point I think I'll just use a
universal/hinge combo. I'm sure it's not the best solution, but I think
it'd be easier to control.
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