[ODE] Ball joints
Brad
braddabug at comcast.net
Fri Jul 29 16:41:57 MST 2005
That's what I don't understand. I'm adding the torque in global
coordinates, so why would it matter where the body is in its cycle
around the Z axis? It seems more like I'm adding torque around the
body's local axis instead of the global axis.
Jon Watte (ODE) wrote:
>
> Second, dBodyAddTorque() adds torque in global coordinates, so the
> result will be different depending on where in its cycle around the Z
> axis the rotating body is (assuming it's not just attached at the
> center).
>
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