[ODE] Normal maps

John Donovan JohnD at MagentaSoftware.com
Fri Jul 8 17:14:14 MST 2005


I've just had a thought, has anyone tried using normal maps for
collision response? I've been playing around with ODE, and getting my
spheres to roll around a mesh bowl looks great, but they can exhibit
little jumps as they cross triangle edges. This is perfectly normal, and
for the most part unnoticable. But if the collision point could be used
as a lookup into a normal map, I could generate continuous normals thus
smoothing things out.
This is just an idea, so I've no idea if this is feasable. Any thoughts?

John Donovan
Programmer - Magenta Software Ltd.

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