[ODE] "Could not load accelerators" Why? :-(

HanSolo hansolo7 at telepolis.com
Wed Jul 6 20:57:37 MST 2005


Hello :-)

It seems works fine.

At last i compiled the "resources.rc" with
              windres resources.rc -o resources.o

and linked "resources.o" to my code with the next steps in Dev-Cpp.
1.-i create 1 empty Project.
2.-in the left panel i select the project and with the mouse's right 
buttom or menu "project", i select "add to project", and select my c++ code
3.-Then, select in menu "project" the option "project options" (ALT+P)
4.- Select "Parameters" and select 1 buttom called "Add object or library"
5-  Search where "resources.o" and select it.
6 - The file must appear in the "linker" parameters
7- Accept the changes and compile.

In the command line appears:

g++.exe -D__DEBUG__ ../a.o  -o "Proyecto1.exe" -L"C:/MinGW/lib" 
-ldrawstuff -luser32 -lode -lOpenGL32 -lGlu32 -lgdi32 
../ode/drawstuff/src/resources.o  -g3

i hope it can help with future users.

----------> Thanks by your Ideas and Help <--------






More information about the ODE mailing list