[ODE] "Could not load accelerators" Why? :-(
HanSolo
hansolo7 at telepolis.com
Wed Jul 6 20:57:37 MST 2005
Hello :-)
It seems works fine.
At last i compiled the "resources.rc" with
windres resources.rc -o resources.o
and linked "resources.o" to my code with the next steps in Dev-Cpp.
1.-i create 1 empty Project.
2.-in the left panel i select the project and with the mouse's right
buttom or menu "project", i select "add to project", and select my c++ code
3.-Then, select in menu "project" the option "project options" (ALT+P)
4.- Select "Parameters" and select 1 buttom called "Add object or library"
5- Search where "resources.o" and select it.
6 - The file must appear in the "linker" parameters
7- Accept the changes and compile.
In the command line appears:
g++.exe -D__DEBUG__ ../a.o -o "Proyecto1.exe" -L"C:/MinGW/lib"
-ldrawstuff -luser32 -lode -lOpenGL32 -lGlu32 -lgdi32
../ode/drawstuff/src/resources.o -g3
i hope it can help with future users.
----------> Thanks by your Ideas and Help <--------
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