[ODE] "Could not load accelerators" Why? :-(
HanSolo
hansolo7 at telepolis.com
Sun Jul 3 20:03:41 MST 2005
Hello.
At last i can compile with DevC++ (gcc,g++,etc) in my Windows 98, but i
have a problem when execute my little program that uses some drawstuff
functions.
When i execute my program, a window start but one little window appears
and say me "could not load accelerators"
Headers..
#include <ode/ode.h>
#include <drawstuff/drawstuff.h>
#include "resource.h"
...
I compile it with "g++" and with the libraries -ldrawstuff -lode
-lOpenGL32 -lGlu32 -lgdi32
====> Other codes like "test_buggy.cpp" too doesn't run => same error
with the accelerators!
I have read other post (July 2002) but i include "resource.h" and
doesn't work
http://q12.org/pipermail/ode/2002-July/005437.html
In "resource.h" appears the #define IDR_ACCELERATOR1 104*
, *i tried with other numbers but nothing.
And in "windows.cpp" :
// load accelerators
accelerators = LoadAccelerators (ghInstance,
MAKEINTRESOURCE(IDR_ACCELERATOR1));
if (accelerators==NULL) dsError ("could not load accelerators");
It seems the LoadAccelerators function fails :s
This is a nightmare. :-(
Some help? Thanks
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