[ODE] trimesh collision problems

Mark Wayland mwayland at torus.com.au
Sun Feb 27 22:55:13 MST 2005


I think you're corrupting the stack. I've actually had this by instantiating
a class on the stack that was too large (lots of large arrays as members) -
allocating it on the heap "fixed" the problem. YMMV.

Regards,
Mark

----- Original Message ----- 
From: "Matthias Grumet" <matthias at grumet.at>
To: <ode at q12.org>
Sent: Sunday, February 27, 2005 9:37 PM
Subject: [ODE] trimesh collision problems


> Hello,
>
> im trying to collide a box with a trimesh based terrain,
>
> but sometimes i get a stack overflow error in chkstk.asm line 100:
>
> test    dword ptr [ecx],eax     ; ...probe in case a page was crossed
>
> it is called by
> dxQuickStepper
> dxProcessIslands
> _dWorldQuickStep
>
> anyone knows why this happens?
>
> thanks,
> matthias.
>
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