[ODE] Portability of ODE+OPCODE

pablobarbachano at yahoo.es pablobarbachano at yahoo.es
Wed Feb 23 21:57:25 MST 2005


On Wed, Feb 23, 2005 at 09:49:23AM -0800, Jon Watte wrote:
> 
> It _has been_ ported to most of those platforms.
> 
> Note that the CPU on the PS2 isn't very fast, and has some 
> odd floating-point behavior that's not IEEE compliant, and 
> it has sub-par caching, so you might get problems with any 
> kind of LCP solver system (not just ODE).
> 
> Cheers,
> 
> 			/ h+
> 
> 
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Jose
> Marin
> Sent: Wednesday, February 23, 2005 4:00 AM
> To: ode at q12.org
> Subject: Re: [ODE] Portability of ODE+OPCODE
> 
> 
> ODE+OPCODE it's 32 bits, but pure Ansi C(or C++) ?
> 
> It could be ported to MacOS, XBox, Playstation 2,
> GameCube, etc?
> 
> 
> 	
> 	
> 		
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