[ODE] spring system in ODE?

Geoff Carlton gcarlton at iinet.net.au
Mon Feb 21 18:41:11 MST 2005

Your best bet is to create a new type of joint.  If you have a look at 
the hinge2 code, and also an ode joint paper out on the web (I've gotten 
the name of it now), then it wouldn't be too hard to come up with a 
slider equivalent that doesn't restrict the rotational movement.

I don't recall anybody doing it before, though, so you may have to 
experiment a bit to get it working!


Graham Fyffe wrote:

>Hi, I've been trying to come up with the best way to do an
>old-fashioned "ball and spring" model in ODE... it seems that the only
>way would be some hideous combination of ball joints and slider joints
>and lots of extra little bodies in between... is there an easy way to
>implement a slider joint that has free rotation at its ends?
>- Graham
>ODE mailing list
>ODE at q12.org

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