[ODE] Difference in efficiency between single trimesh geom and
multiple trimesh geoms?
shalinor at gmail.com
Sun Feb 20 12:01:09 MST 2005
Has anyone done any testing on this, where they started with a world
full of one trimesh geom per "world chunk entity" (a flight of stairs,
a door, a piece of wall, a table, etc), then later moved to a
representation where everything was merged into a single trimesh geom?
As it stands, each chunk in my world is defined via solid geoms, with
said geoms associated with the proper entity - "wall", "wall corner",
"floor", "stairs", etc. Moving to trimesh representation of
everything (in prep for terrain), I imagine I'll keep it the same,
with one trimesh geom per. I'm just curious how much of a speed
increase I'm likely to see in moving from this to a single-geom
representation of the world, said figure serving as a motivator for
changing things in that direction.
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