[ODE] Implementing a pick. worked in 0.39 but not in 0.5
Hampus Soderstrom
hampus at sxp.se
Tue Feb 15 11:42:05 MST 2005
Hi,
Could it be some problem with ray and spheres colliding?
When I changed all my bodies to boxes and cylinders it workes just
fine.
cheers
Hampa
SXP
2005-02-14 kl. 18.05 skrev Hampus Soderstrom:
> Hi,
>
> I have the following code in response to a mouse click:
>
> It worked in 0.39 but now that I have upgraded to 0.5 my ray collides
> with alot of bodies.
>
> If I draw out the ray it has the correct length and direction.
>
> This is my picking code:
>
> //print out what body user clicked on
> static void pick(float start[3], float end[3]){
>
> dGeomID g = NULL;
> dContactGeom contact;
>
> dGeomRaySet(ray, start[0], start[1], start[2],
> end[0]-start[0], end[1]-start[1], end[2]-start[2]);
> dGeomRaySetLength(ray, 100);
>
> for(int i = 0; i < NUM_BODYS; i++){
>
> g = box[i];
> if (int numc = dCollide (ray,g, 0,&contact, sizeof(dContact))) {
> printf("collision with %s\n", get_body_name(i));
> dGeomRaySetLength(ray, 0);
> return;
> }
> }
> }
>
> cheers
> /Hampa
> SXP
>
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