[ODE] Collision: number of intersection points
George Birbilis
birbilis at kagi.com
Fri Feb 11 15:25:44 MST 2005
if it's logical to have many IDENTICAL contact points and ODE doesn't
eliminate such somewhere in the pipeline, then hack it to create N identical
contact points instead of a single one at such collisions
> I have a question regarding the number of points returned by
> dCollide(....).
> - It surprises me that the collision of a sphere with a flat surface has
> only one single point of intersection in ODE, whereas I'd assume that you
> need several points to describe such an intersection (of circular form).
> Can anyone tell me something about this?
> - Actually, my problem is that I do not get enough traction between wheels
> and ground. So I thought if there were more contact points, I could create
> more contact joints, which would then increase the traction (like having
> wider wheels on a car increases friction). Could this be a solution or
> does rigid body simulation work non-intuitive with respect to this
> problem?
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