[ODE] Silly question, Is ODE based on accurate physics ?

Patrick Barnes mrtrick at gmail.com
Fri Feb 11 09:29:45 MST 2005

No, not quite.
It's not suitable for accurate mechanical simulation work, there are a
some 'shortcuts' that have been taken to make it fast enough for games
and other applications where perfect accuracy is not important.

Robot development... it could be suitable. It just depends on what
exactly you want to simulate. I've actually built a balancing robot
last year for Uni (like a segway), and simulating it in ODE would I
think have been quite possible (damn, wish I had thought of that last

P.S. What's with this mailing list, why isn't reply-to set to ode at q12.org ?

On Thu, 10 Feb 2005 22:15:58 -0000, Chris Royce <ode at croyce.co.uk> wrote:
> Hello there, it just dawned on me, is ODE based on real time physics ? 
> I know it is a physics engine, but does it have real time accuracy ? 
> I see it has been used for games but would this have mechanical application
> for robot development etc? 
> Cheers 
> Chris 
> I do apologise if this appears an obvious answer. 
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