[ODE] Worst Case Scenario
Vrej Melkonian
vmelkon at yahoo.com
Thu Feb 10 08:49:23 MST 2005
You can adjust penetration depth and some other
constants in ODE. It might help.
--- mucki <michael.lacher at hlw.co.at> wrote:
> Hi!
>
> I am using ODE in our 3d engine for physics, and
> I have already added
> some code to improve overall stability (like linear
> and angular
> dampening to improve auto-disable or contact count
> limits). But still it
> might happen that ODE simulations explode. The
> question I have is: What
> do you do in your games when ODE explodes ? When
> only secondary actors
> are affected, then it is possible to just remove
> them from the scene, or
> fake something, but what if the main actor explodes
> ? You cannot remove
> a race car from the game, just because the collision
> with an obstacle
> resulted in explosion :)
>
> mucki
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> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
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