[ODE] dCollision & dSurfaceParameters
matt stephure
stephure at gmail.com
Fri Feb 4 08:33:08 MST 2005
Yes. You really only need surface parameters if you're generating a
contact point. My surface parameters are calculated on the fly after
the number of contact points are calculated.
On Thu, 03 Feb 2005 12:16:23 +0200, Sergey Beloshitsky
<sergey at rostok-games.com.ua> wrote:
> Hi, All!
>
> In all examples surface parameters are filled _before_ dCollision
> function called, but as far as i can see from documentation surface
> parameters are _not_ used bu dCollision function so is it safe to fell
> surface oparameters only if there where collision, it will speed up
> program work
>
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--
| Matt Stephure
| Software Developer
| Alberta Ingenuity Centre for Machine Learning
| stephure at gmail.com
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