[ODE] adding direction parameter to CCylinder geom?
Rodrigo Hernandez
kwizatz at aeongames.com
Wed Dec 28 11:05:53 MST 2005
I dont quite understand whats the purpose of having a direction in the
way you descrived, if that means the cylinder width begins lying on
either the X Y or Z axe, you can get the exact same results by rotating
the geom 90 degrees on either X,Y or Z before you start the simulation,
no need wto write any code inside ODE.
Cheers!
Graham Fyffe wrote:
>Hi everyone! I am playing with adding a specified direction to the
>CCylinder geom. I started by changing the struct from this:
>
>struct dxCCylinder : public dxGeom {
> dReal radius,lz; // radius, length along z axis
> dxCCylinder (dSpaceID space, dReal _radius, dReal _length);
> void computeAABB();
>};
>
>to this:
>
>struct dxCCylinder : public dxGeom {
> int direction; // 1 = x, 2 = y, 3 = z
> dReal radius,ld; // radius, length along direction axis
> dxCCylinder (dSpaceID space, int _direction, dReal _radius, dReal _length);
> void computeAABB();
>};
>
>and then I made 36 more changes to collision_std.cpp and 5 changes to
>collision_trimesh_ccylinder.
>
>Anyhow, it doesn't quite work. Even trying to roll a ccylinder along
>a simple plane geom looks all wonky if I use any axis other than Z. I
>probably missed some changes in the zillions of hard coded matrix
>indeces inside collision_std.cpp.
>
>My question is, has anyone else ever made a patch like this? I mean,
>one that works? :)
>
>- Graham
>
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