[ODE] Fixing a body to a point
Vicente Conejeros
vicenteconejeros at hotmail.com
Sat Dec 17 21:29:56 MST 2005
it's simple just use a ballandsocket joint and attach the body and the static environment.
use the anchor as the point
the code look something like that
dBodyID b1;
dJointID ball;
....
init the body and other things here xD
....
ball=dJointCreateBall();
dJointAttach(ball,b1,0);
dJointSetBallAnchor(ball,pointx,pointy,pointz);
i do that and here is an image
http://photos1.blogger.com/blogger/1171/1435/1600/Pheam13.jpg
----- Original Message -----
From: Guru2012
To: ode at q12.org
Sent: Saturday, December 17, 2005 2:24 AM
Subject: [ODE] Fixing a body to a point
I am trying to implement a dangling pendulum fixed to a specific point.
I searched this mailing list and found a mention of creating a ball joint attached to a null body. How would this work, and what would the code for such a thing look like?
Thanks,
Andrew
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