[ODE] Basic Questions
Matthew Harmon
matt at ev-interactive.com
Tue Dec 13 08:23:38 MST 2005
Hi all. Got a couple basic questions:
1. Does ODE use the current step time as a factor when applying forces?
That is, if I am running at a variable timestep, must I scale my forces by
elapsed time to approach a more consistent feel across different machines?
(I know the answer is probably to use a fixed timestep, but Id like to
understand ODE a bit better.)
2. I have a vehicle simulation and at high-speeds I get a lot of bouncing
of the tires. I think this is caused when a tire penetrates too deep into
the ground and causes a more forceful repulsion by the contact joint. I
guess this because when I cut the timestep in half (to 240 iterations per
second from 120), the bouncing goes away. I imagine this is because the
forces applied by the contact joints are much smaller. Am I on the right
track here? I need a VERY stiff suspension so a really springy Hinge2 isnt
a good option for me. Any other suggestions? I hate to run the physics at
240 iterations per second.
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