[ODE] Should trimeshes react to physics?
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Dec 12 11:18:01 MST 2005
> the terrain. For the most part it works really well, but
> occasionally one of the blocks suddenly explodes upward with great
You need two things:
1) Use the auto-disable, and make sure your blocks-at-rest actually go
to disable. Most engines have pretty aggressive defaults for these
values to improve stability; ODE has pretty conservative defaults so you
may have to change them.
2) Use a fixed time step, if you aren't already.
http://www.mindcontrol.org/~hplus/graphics/game_loop.html
You possibly need a third thing:
3) Make sure you allow at least 12 contacts between trimeshes and geoms,
if your geoms happen to be sitting in a crossing of 6 different
triangles (such as at a vertex in a typical heightfield).
Cheers,
/ h+
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