[ODE] Is a variable frame rate possible?
Bram Stolk
bram at sara.nl
Tue Dec 6 08:31:00 MST 2005
Vrej Melkonian wrote:
> If you run more loops because your renderer is slow
> (software renderer like MESA), doesn't this mean ODE
> will slow down everything even more, which means more
> iterations for ODE.
Correct.
It could potentially lead to a situation where you
cannot do your sim realtime anymore. But I think that
the avg computer can simulate reasonably accurate, faster
than realtime, provided that the physics problem is not
too complex. (even when it's slowed down by rendering once
in a while).
> I think you should not measure the time it takes to
> execute ODE.
Hmm... that doesn't sound right.
You have to measure wall-clock time, if you want
an accurate 9.8 m/s*s acceleration in falling objects,
for instance, don't you?
Bram
--
Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
operating system originally coded for a 4-bit microprocessor by a 2-bit
company that can't stand 1 bit of competition."
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