[ODE] vector to matrix math
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Aug 22 09:58:08 MST 2005
There are an infinite number of matrices that do that, because the
vector you have does not have an "up" only a "forward". So any matrix
that rotates the unit vector to match your vector would do, and then you
can get arbitrary roll around that vector.
Typically, when finding "what takes vector A and rotates it to vector B"
you will take A cross B, and normalize it; that's your axis of rotation;
then acos( A dot B ) is your angle of rotation. You can find this method
in the Matrix and Quaternion FAQ, by the way!
Cheers,
/ h+
Pawel S wrote:
> Hello everyone!
>
> I have a mathematical problem not related to ODE.
>
> I need to find out the 3x3 matrix that represents the orientation of a
> vector. This vector is the direction of a thrust vector from a thruster.
> The matrix is needed in order to correctly represent the exhaust flame
> graphically.
>
> For exemple the direction down = cVector( 0.0, -1.0, 0.0 ) could be
> represented by the matrix:
>
> 1.0, 0.0, 0.0
> [ 0.0, 1.0, 0.0 ] = the identity matrix
> 0.0, 0.0, 1.0
>
> and the direction cVector( 1.0, 0.0, 0.0 ) could be represented by the
> matrix:
>
> 0.0, 1.0, 0.0
> [ -1.0, 0.0, 0.0 ]
> 0.0, 0.0, 1.0
>
> I appreciate any help.
>
> Pawel S
>
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