[ODE] Ideas for threading ODE...
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Fri Aug 19 11:21:18 MST 2005
> Using OpenMP (http://www.openmp.org) would make it easy to add support
> for multiple threads. OpenMP is great for data parallelism, which I
I think OpenMP is not the right solution for PC architectures and game
algorithms.
You could multi-thread ODE by putting the entire stepper in a different
thread, and have the application do other useful work in the meanwhile.
You can provide double-buffering or snapshotting of body state
(position/orientation) to make it easy to do rendering in the
non-physics thread.
The collision callbacks have to be carefully structured to not interlock
with the main world update and AI, but that's a reasonable restriction.
Any finer-grain threading than that is unlikely to lead to performance
gains for PC games. In fact, may lead to lower performance.
Cheers,
/ h+
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