[ODE] Bullet Continuous Collision Detection & Physics SDK and Forum

erwin at erwincoumans.com erwin at erwincoumans.com
Fri Aug 12 11:35:23 MST 2005


Hi, 

Bullet is a new open source GJK collision detection, continuous collision 
detection and physics library . It is free for commercial use. This might be 
interesting for ODE developers, especially the ones who want convex 
collision detection support. GJK collision detection can be integrated with 
ODE, by feeding contact points from the persistent manifold. 

There is also a forum for physics programmers (not so much end users), and 
some demos: 

http://www.continuousphysics.com/Bullet/phpBB2/index.php 

The ODE quickstep solver is an optional solver, next to the default penalty 
based solver. 

If you want to quickly see some binary demos:
This version uses the Bullet's own penalty method solver, and its GJK convex 
collision detection. It has the option to show the lifetime of 
contactpoints, and to toggle deactivation (c and d keys) 

http://www.continuousphysics.com/ftp/pub/test/BulletGjkPhysicsDemo.zip 

This demo uses the gameblender renderer:
http://www.continuousphysics.com/ftp/pub/test/bulletrampdemo.zip 

Faq:
http://www.continuousphysics.com/Bullet_Faq.pdf 

Kind Regards,
Erwin Coumans 




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