[ODE] Bullet Continuous Collision Detection & Physics SDK and Forum
erwin at erwincoumans.com
erwin at erwincoumans.com
Fri Aug 12 11:35:23 MST 2005
Hi,
Bullet is a new open source GJK collision detection, continuous collision
detection and physics library . It is free for commercial use. This might be
interesting for ODE developers, especially the ones who want convex
collision detection support. GJK collision detection can be integrated with
ODE, by feeding contact points from the persistent manifold.
There is also a forum for physics programmers (not so much end users), and
some demos:
http://www.continuousphysics.com/Bullet/phpBB2/index.php
The ODE quickstep solver is an optional solver, next to the default penalty
based solver.
If you want to quickly see some binary demos:
This version uses the Bullet's own penalty method solver, and its GJK convex
collision detection. It has the option to show the lifetime of
contactpoints, and to toggle deactivation (c and d keys)
http://www.continuousphysics.com/ftp/pub/test/BulletGjkPhysicsDemo.zip
This demo uses the gameblender renderer:
http://www.continuousphysics.com/ftp/pub/test/bulletrampdemo.zip
Faq:
http://www.continuousphysics.com/Bullet_Faq.pdf
Kind Regards,
Erwin Coumans
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