[ODE] movement force conversion
Jon Watte
hplus-ode at mindcontrol.org
Mon Apr 11 13:55:29 MST 2005
> new_ang_vel = (new_angle - old_angle) / delta_time;
Don't divide desired velocity by delta-time, because your
desired velocity is not dependent on the time step size.
You can instead multiply by a response constant K, which
you can tune.
Also, this way of getting angular velocity will favor the
three cardinal axes, because it's a velocity "box" instead
of a single ("sphere"-morphic) vector.
> torque = Inertia * (new_ang_vel - old_ang_vel) / delta_time;
What's the value of Inertia? And if it's the inertia tensor,
what reference frame is it in?
Cheers,
/ h+
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