[ODE] Another simple BSP colliding question
Vast
vasko.tim at gmail.com
Tue Apr 5 18:23:35 MST 2005
I know this was asked before, but I have never seen anyone mention BSP Brushes.
They are used for collision in quake (3 and im not sure about others)
so that might be a nice solution for collision detection... ? What
would you say?
On the other hand, there is a tri-collider, where I could build
tri-colliders for visible leafs, and then use that information...
would that make sense? What would be better?
Brushes make a nice candidate, since not all the space needs to be
computed for collision. Yet im not sure since there might be quite a
few brushes...
Please advise on what I should do.. Thanks!
Tim
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